Rise of the Runelords

The Skinsaw Murders

Adventure Synopsis

This adventure begins as the PCs become involved in a murder mystery, but what at first seems like an isolated incident is revealed to be the start of a string of murders plaguing Sandpoint. Following the clues, the PCs come to suspect a man they met not long ago, local aristocrat Aldern Foxglove, who has recently been attempting to renovate his old family holdings to the south. Arriving at Foxglove Manor, the PCs find the mansion anything but renovated. It is, in fact, haunted by Aldern’s ancestors churned into activity after Aldern’s recent murder of his wife, Iesha. Aldern himself has become a particularly insane ghast, and now dwells in caverns deep below the manor. After the PCs confront him, they discover he was committing his crimes at the request of a larger conspiracy based in the city of Magnimar. Following up on clues uncovered there, the PCs learn of the existence of a cult of murderers who call themselves the Skinsaw Men. The PCs strike against the cult and expose its leader as one of Magnimar’s chief justices, yet even here the puppet strings do not end, for Justice Ironbriar is himself being manipulated by a shadowy mastermind that has moved into an abandoned clocktower in Magnimar’s most dangerous district. If they wish to see the Skinsaw Murders come to an end, the PCs must brave this crumbling tower and defeat the powerful lamia matriarch who has claimed it as her lair.
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Burnt Offerings

Adventure Synopsis

The PCs arrive in Sandpoint to attend the Swallowtail Festival (a ritual to consecrate the town’s new cathedral) and end up defending the town from a goblin raid. In the days to follow, the PCs come to terms with their newfound local fame, making friends and contacts among Sandpoint’s citizens. As rumors of massing goblin armies build, the disappearance of a local tavern owner leads the PCs to uncover treachery within Sandpoint Glassworks and the existence of an ancient catacomb below the town. An investigation of these discoveries reveals two things; that monsters dwell below the city and that the goblin raid on the town is but the first. In order to save Sandpoint, the PCs must travel to Thistletop, the lair of the most powerful goblin tribe in the region, where they can confront the woman whose madness and wrath presents such a menace, yet who is herself the tip of a much larger conspiracy that will soon threaten all of Varisia.

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